If feeling nostalgic, you can always revisit Romero's Doom, for which he released an original new level last year, or play the Bethesda-made Doom that recently received a major update. While this is a funny little anecdote, his actions ultimately would amount to the creation of an amazing and instantly recognizable cover. At the end of it we all decided the arm-grabbing pose was going to be the best." I moved the gun some, the demon grabbed my leg, other arm, etc. I aimed the gun in a slightly different direction and told Don, "This is what I'm talking about!" Don took several pictures. "Frustrated, I threw my shirt off and told him to give me the gun and get on the floor – grab my arm as one of the demons! Defeated, he deferred. Cover art for Quake and The Ultimate DOOM Compilation (Windows) database containing game description & game shots, credits, groups, press, forums, reviews. According to Romero, Don Punchatz, the illustrator who created the Doom logo and the box art, headed over to the studio to take photographs of a model that had been hired to pose as the marine and strike various poses.Īfter trying different poses, Romero got frustrated and took the matter into his own hands, which you can read in fine detail below. Dustin Mitchell was scanning the local news one day when. It turns out that Romero is actually the model that posed for the artist to create the iconic imagery you see at the top of the article. Metal guitarist thinks Doomscroll is a great name for a band. In a bit of an interesting moment, Romero opened up about the origin of the game's cover. While each has gone on to do different things, there will always be a soft spot in most gamers' hearts for the title. It has been over 20 years since John Romero, John Carmack, and others created an iconic game known as Doom.